Dalarna University's logo and link to the university's website

du.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • chicago-author-date
  • chicago-note-bibliography
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Det konverserande rummet: En kvalitativ studie om scenografi och interaktion i datorspelet Kentucky Route Zero
Dalarna University, School of Humanities and Media Studies, Sound and Music Production.
2019 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

As a reaction to developments being made by indie developers in the peripherals of the video

game industry, this paper has been authored with intent to contribute to an ongoing discourse

on interactive media. This paper details a study of Cardboard Computers project Kentucky

Route Zero, and the means by which the player in Kentucky Route Zero has their interactions

enabled within the game. A number of select scenes from the games were chosen prior to the

actual process of data gathering, and these scenes were then analysed using a custom method

by primarily combining methods described by Michel Chion as well as Jesse Schell. The

scenes were scrutinised in search of every possibility for player interaction, and then divided

into smaller, more manageable chunks where instances of interaction were further isolated

and then named after a number of common characteristics. The chunks containing these

instances of interaction were then compared to one another in search of functional

connections. The results of the study indicates that two major types of interactions, direct and

indirect, work in tandem to provide players with a mode of interaction within the game.

Further research into the studied field could build on the findings of this study to different

types or character of interaction, as well as the functions of more complex interactive systems.

Place, publisher, year, edition, pages
2019.
Keywords [en]
Interactivity, space, scenography, mise-en-scéne
National Category
Music
Identifiers
URN: urn:nbn:se:du-29780OAI: oai:DiVA.org:du-29780DiVA, id: diva2:1299303
Available from: 2019-03-26 Created: 2019-03-26

Open Access in DiVA

fulltext(1750 kB)212 downloads
File information
File name FULLTEXT01.pdfFile size 1750 kBChecksum SHA-512
d3a7d311157f276e349ea4796a43b1f89d6cf720596cc698411a90fe304dd81707773a741a9c1a863157ebb8b686157e156eed457d669d1deb6cf126c4b4c04e
Type fulltextMimetype application/pdf

By organisation
Sound and Music Production
Music

Search outside of DiVA

GoogleGoogle Scholar
Total: 212 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 241 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • chicago-author-date
  • chicago-note-bibliography
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf