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Effekten av fysisk träning på e-sportprestation
Dalarna University, School of Education, Health and Social Studies, Sport and Health Science.
2017 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Purpose

The purpose of this study was to investigate the effects of physical exercise on different skills that affect e-sports performance for e-sportsmen at amateur level in the game Overwatch. This is to gain knowledge about how e-sports training could be developed and streamlined.

Methods

The study is of the explorative research type since it deals with a topic that haven’t previously been broadly investigated. The method used was a quantitative exploratory method. The design was an intervention study.

Results

The study has not been able to demonstrate that skills affecting e-sports performance have changed through physical training. However, it is possible to read that the study participants who received the training intervention are more susceptible to and aware of changes in these skills compared to the study participants in the control group.

Conclusions

The purpose of the study has not been answered because the design was inadequate. However, the study may form the basis for further research. A number of important basic assumptions have been identified during the work. Based on these lessons a discussion took place, about how design deficiencies can be addressed and what is important to consider in future studies in the field.

Abstract [sv]

Syfte

Syftet med denna studie var att undersöka vilka effekter fysisk träning har på olika färdigheter som påverkar e-sportprestation hos e-sportare på amatörnivå i spelet Overwatch. Detta för att få kunskap om hur träning inom e-sport skulle kunna utvecklas och effektiviseras.

Metod

Studien är av typen explorativ forskning då den behandlar ett ämne som inte undersökts i större utsträckning tidigare. Metoden som tillämpades var en kvantitativ explorativ metod. Designen var en interventionsstudie.

Resultat

Studien har inte kunnat påvisa att färdigheter som påverkar e-sportprestation har förändrats i och med fysisk träning. Däremot går det att avläsa att de studiedeltagare som fick genomgå träningsinterventionen är mer mottagliga för och medvetna om förändringar rörande dessa färdigheter jämfört med studiedeltagarna i kontrollgruppen.

Slutsatser

Syftet med studien har inte kunnat besvaras i och med att designen varit bristfällig. Studien kan dock ligga till grund för vidare forskning. Ett antal viktiga grundförutsättningar har identifierats under arbetet. Utifrån dessa lärdomar diskuterades hur designbristerna kan åtgärdas och vad som är viktigt att tänka på vid framtida studier inom området.

Place, publisher, year, edition, pages
2017.
Keyword [en]
Electronic sports, e-sport, exergames, Wii sports, sedentary, physical inactivity, physical training, physical activity, enhanced performance
Keyword [sv]
E-sport, exergames, Wii sport, stillasittande, fysisk inaktivitet, fysisk träning, fysisk aktivitet, förbättrad prestation.
National Category
Sport and Fitness Sciences Other Health Sciences
Identifiers
URN: urn:nbn:se:du-25619OAI: oai:DiVA.org:du-25619DiVA: diva2:1128014
Available from: 2017-07-21 Created: 2017-07-21

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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf