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Effects of continuity or discontinuity in actual film editing
Dalarna University, School of Humanities and Media Studies, Moving Image Production. (ISTUD / Audiovisuella studier)ORCID iD: 0000-0003-2006-4522
Dalarna University, School of Humanities and Media Studies, Moving Image Production.
2018 (English)In: Empirical Studies of the Arts, ISSN 0276-2374, E-ISSN 1541-4493, Vol. 36, no 2, p. 222-246Article in journal (Refereed) Published
Abstract [en]

A film editor’s refining of film edits at a frame-by-frame matching is an effort of perceptual precision. This paper investigates whether a failure of a few frames would jeopardize the perceived continuity of the film. 33 Swedish students, 17 female, average age 26, were eye tracked while watching two versions of the same documentary film sequence, where one version was completed to satisfaction by a film editor, and the other version had its edits altered 4-6 frames against the film editor’s intentions.

The analysis scrutinized gaze hits in Areas-of-Interest (AoI:s) appointed by the film editor, as well as saccade frequency and pupil dilation after edit points. No significant difference was found for gaze hits in AoI:s, whereas saccade frequency increased 120-400 ms after edit points by  29.4%, and pupil sizes increased by 28% relative size, 200-500 ms after edits, both in the altered version of the film sequence.

These results indicates that the altered film sequence constrained viewers, with possible cognitive effects, which implies that the frame-by-frame matching of film edits achieved by film editors is crucial to film continuity.

Place, publisher, year, edition, pages
2018. Vol. 36, no 2, p. 222-246
Keywords [en]
film editing, perceptual precision, film continuity, film viewing, eye tracking, edit points, frame matching
National Category
Design Studies on Film
Research subject
Research Profiles 2009-2020, Intercultural Studies
Identifiers
URN: urn:nbn:se:du-26443DOI: 10.1177/0276237417744590ISI: 000433911400005Scopus ID: 2-s2.0-85047930057OAI: oai:DiVA.org:du-26443DiVA, id: diva2:1150680
Available from: 2017-10-19 Created: 2017-10-19 Last updated: 2023-10-26Bibliographically approved
In thesis
1.
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2. Videography as Design Nexus: Critical Inquires into the Affordances and Efficacies of Live-action Video Instructions
Open this publication in new window or tab >>Videography as Design Nexus: Critical Inquires into the Affordances and Efficacies of Live-action Video Instructions
2018 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

This thesis is about live-action instructional videos (LAVs). By addressing design problems with respect to the how-to video genre, the thesis asks fundamental questions about mediated instructional communication efficacies and the factors that either obstruct or augment them. 

The analysis presented in this thesis is based on the notion that videography is a design nexus and key focal point of the connections that make live-action video instructional efforts possible. This Design Nexus is explored by defining and illuminating key ontological dimensions, medium specificities and the video users’ cognitive capacities. This is to acknowledge that the users of instructions in this thesis are center stage, both as biological and cultural beings.

The methods used in this thesis and its associated papers are eye-tracking, video observations, questionnaires, self-reports, focus group interviews and YouTube analytics. Hence, both numerical data and non-numerical data are analyzed in this study.

The results of the analyses indicate that pre-production planning is key in live-action video instructional endeavors, but not at the expense of the videographer’s status as designer. Moreover, the analyses show that users’ cognitive processing and visual decoding depend on the power of the live-action format to show actual human behavior and action. Other presented evidence seems to infer that LAV-instructions are a little less demanding if users apply a focused decoding style when interacting with them. Nevertheless, physiological engagement of this kind is likely not to fully compensate for users’ psychological engagement.

This thesis contributes to a more comprehensive understanding of humans’ abilities to interpret the actions of others via medial means. By relating this to video medium-specific affordances, this thesis also furthers important efficacy distinctions and boundary conditions. This understanding is considered important for live-action video makers and designers of visual instructions as well as scholars who need to develop better methods to assess users’ behavioral engagement when they interact with digital instructional media.

Place, publisher, year, edition, pages
Västerås: Mälardalen University, 2018
Keywords
Information Design;Instructions, Video, Engagement, Perception, Human-Centered Design
National Category
Production Engineering, Human Work Science and Ergonomics
Research subject
Research Profiles 2009-2020, Intercultural Studies
Identifiers
urn:nbn:se:du-28916 (URN)978-91-7485-391-9 (ISBN)
Public defence
2018-09-14, Raspen, Mälardalens högskola, Eskilstuna, 10:00 (English)
Opponent
Supervisors
Available from: 2018-11-23 Created: 2018-11-23 Last updated: 2023-10-26Bibliographically approved

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Swenberg, ThorbjörnEriksson, Per Erik

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  • asciidoc
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