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Grafikers roll i spelutvecklingsprojekt
Dalarna University, School of Technology and Business Studies, Graphic Arts Technology.
2017 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Games artists’ role in game development (English)
Abstract [sv]

Föreliggande studie har till syfte att ge en övergripande bild av grafikers roll i spelutvecklingsprojekt, inom den svenska spelbranschen. Med grafiker avses alla roller med inriktning på de visuella delarna i spelutveckling. I studien genomfördes semistrukturerade djupintervjuer med spelutvecklare från både mindre och världsledande spelföretag. De berättade om sin roll som grafiker, speldesigner eller programmerare inom spelbranschen. Spelutvecklarnas yttranden och redogörelser användes till att besvara frågeställningarna i studien.

Det är genom spel som Battlefield, Candy Crush samt Minecraft som den svenska spelbranschen växt explosionsartat och via bland annat dessa spel som svenska spelutvecklare fått ett bra rykte världen över. Då spelbranschen växt kraftigt har spelföretagen haft svårt att hitta personal med rätt kompetens. Spelföretagen har önskat en uppgradering av de estetiska ämnena i grundskolan och på gymnasiet.

Som grund för intervjuarbetet behövdes en generell beskrivning av roller och processer inom spelbranschen. Detta finns med som bakgrundsmaterial i denna studie. I slutsatsen framgår det att den svenska spelbranschen inte skiljer sig från omvärlden gällande rollerna, men att kommunikationen mellan rollerna samt arbetsprocessen varierar beroende på företag och produktion. Problemet med att hitta rätt kompetens verkar bero på att efterfrågan ständigt förändras.

Abstract [en]

The present study aims to provide a comprehensive view of games artists’ role in game development, in the Swedish games industry. All roles focusing on the visual elements of game development are referred to as games artists. The study was conducted through semi-structured interviews with game developers from both small and world-leading gaming companies. They told about their role as games artist, game designer or programmer in the gaming industry. The game developers’ inputs were used to respond to the issues raised in the study.

It's through games like Battlefield, Candy Crush and Minecraft that the Swedish gaming industry has grown incredibly fast. Thanks to these and other games the Swedish game developers have received a good reputation all over the world. Since the gaming industry had a remarkably growth, the gaming companies have had difficulty finding staff with the right skills. Game companies have wanted an upgrade of the aesthetics in elementary school and high school.

As a basis for the interview work, a general description of roles and processes in the gaming industry was needed. This is included as background material in this study. In conclusion, it appears that the Swedish gaming industry does not differ from the outside world regarding the roles, but that communication between the roles and the work process varies depending on companies and production. The problem in finding the right skills seems to be related to that the demand is constantly changing.

Place, publisher, year, edition, pages
2017.
Keywords [en]
Art, artist, game, gamedevelopment, gamingindustry, graphic, roles
Keywords [sv]
Artister, grafik, grafiker, roller, spel, spelbranschen, spelutvecklingsprojekt
National Category
Visual Arts
Identifiers
URN: urn:nbn:se:du-26911OAI: oai:DiVA.org:du-26911DiVA, id: diva2:1170527
Available from: 2018-01-03 Created: 2018-01-03

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File name FULLTEXT01.pdfFile size 707 kBChecksum SHA-512
1e3187dcc5c8e9fbeffeb50c2d0c5d70970e42dfdf9368d34ec0d8ff201ba6d4126edbc20cf68c5ad0cb14d558ab924fc5a20064c3b6aa5b855badceda587f3e
Type fulltextMimetype application/pdf

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CiteExportLink to record
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Citation style
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