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Game music: from composer to consumer
Dalarna University, School of Humanities and Media Studies, Sound and Music Production.
2017 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

By conducting an experiment involving interviews with successful video game music composers

about the emotions they wish to convey to the players with their music, and a survey questioning

consumers about what emotions they actually experienced while listening to these musical pieces,

this bachelor's thesis tries to provide a deeper understanding for music in games and the impact it

has on the player and whether or not the three composers that has been interviewed has succeeded

with conveying the emotions they wished to convey to their consumers. The results showed that

each composer that has participated has been able to convey the music's intended emotions to their

consumers more or less. Almost none of the musical pieces used stood out as wrongly perceived by

the survey participants. The preconceptions we have about emotions in music, both generally and in

video games, has become so deeply rooted that by only listening to a musical piece one can

determine its emotive state and character.

Place, publisher, year, edition, pages
2017.
Keywords [en]
Game music, video games, music composing, composition, emotions and music, Inon Zur, Sam Hulick, Tobias Lilja
National Category
Media and Communication Technology
Identifiers
URN: urn:nbn:se:du-27285OAI: oai:DiVA.org:du-27285DiVA, id: diva2:1185138
Available from: 2018-02-23 Created: 2018-02-23

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • chicago-author-date
  • chicago-note-bibliography
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf