Over the years narrative has increased in importance as a part of video games.Many studies have addressed that the representation of female characters occurs tolack in number when compared to male representation. It has been noticed as wellthat most female characters seem to embody gender stereotypes, such as being inthe role of a supportive character instead of a protagonist and being sexualized intheir appearance. This thesis examines a Japanese video game series Yakuza (2005- present) which appears to follow this tendency, as most of the characters arepredominantly male. Meanwhile, the number of female characters is much smallerand the significance of their role in the narrative appears to be inferior to those ofmale characters. This investigation is a case study, which aims to understand thefemale characters’ role in the Yakuza series and its narrative, as well as to examinewhat types of video game gender stereotypes they embody and break.Furthermore, it will be examined whether the game series’ portrayal of femalegender has changed over the time. Both the story narrative and aspects ofgameplay are examined in the study.