Virtual Reality (VR) is a technology that has grown in popularity within recent years. Not only is it widely used as a gaming entertainment but now the use of the technology is increasing in other areas. VR within school is still a relatively new phenomenon. This report examines the advantages and disadvantages of VR in education and in what contexts it is appropriate to implement. To answer the report’s questions, semi-structured interviews were conducted with teachers and initiators who work with VR in Swedish schools. All respondents are working on different projects in varying age groups, this report focuses on elementary school and high school. The results show that all teachers and initiators that were interviewed are positive about the use of VR in education. The advantages are many. VR provides educational support for students with learning difficulties and disabilities; the improved memory experience is also mentioned which confirms the results of previous studies. The respondents also believe that VR is suitable for all types of lessons.