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Multimodal and Commercial Identity Work by Fortnite Content Creators
Dalarna University, School of Language, Literatures and Learning, English. (Kultur, identitet och gestaltning)ORCID iD: 0000-0003-0128-3770
2024 (English)In: Journal of Gaming & Virtual Worlds, ISSN 1757-191X, E-ISSN 1757-1928, Vol. 16, no 1, p. 47-67Article in journal (Refereed) Published
Abstract [en]

In this article, identity practices by a group of Australian Fortnite content creators are analysed. These creators stream themselves playing the game and create videos for YouTube. Identity practices relate first of all to the game itself. The choice of avatar indexes the individual creator, especially when the avatar is used regularly or is specific to a creator. Choice of lexis in the form of jargon indexes the skill level and experience of the creators, with some indexing an identity as a skilful experienced player, and others indexing a less serious playing style. Finally, we have identified a commercial identity with creators indexing their brand as a creator through asking viewers to subscribe to their channel and support them. © 2024 Intellect Ltd Article. English language.

Place, publisher, year, edition, pages
Intellect Ltd., 2024. Vol. 16, no 1, p. 47-67
Keywords [sv]
avatar, Fortnite, identity, jargon, streaming, YouTube
National Category
General Language Studies and Linguistics
Identifiers
URN: urn:nbn:se:du-49090DOI: 10.1386/jgvw_00091_1Scopus ID: 2-s2.0-85200322392OAI: oai:DiVA.org:du-49090DiVA, id: diva2:1885145
Available from: 2024-07-22 Created: 2024-07-22 Last updated: 2024-09-27Bibliographically approved

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White, Jonathan

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  • apa
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  • Other style
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  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
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Output format
  • html
  • text
  • asciidoc
  • rtf