Mobile technology, as most of the other previously created IT artifacts, is not primarily an educational phenomenon; it is rather a social phenomenon that occurs in different parts of the world and in different ways. By using mobile technology individuals blur boundaries between their formal and informal learning environments, especially in regard to distance/online education, where both formal and informal learning often coexist in practice. Nonetheless, widespread use of new technology at large does not routinely lead to effectiveness in education (Levy, 2009). Effective use primarily depends on the specific employed affordances of technology, which have to fit into the target educational/learning environment and students’ use contexts and learning practices. Presently mobile technology is engaged to support various learning practices, but sound guidelines and examples of how to design effective mobile learning information systems are however lacking. The present poster introduces a prototype of a cross-platform language learning application developed for beginner second and foreign language students. The development of such prototype is based on the structurational analysis about design requirements for mobile language learning applications for second language students in online/distance higher educational settings. Accordingly to create a deeper understanding of the proposed prototype the design implications are likewise presented.