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Syncretistic images: iPhone fiction filmmaking and its cognitive ramifications
Dalarna University, School of Humanities and Media Studies, Moving Image Production.ORCID iD: 0000-0002-5921-0227
2015 (English)In: Digital Creativity, ISSN 1462-6268, E-ISSN 1744-3806, Vol. 26, no 2, p. 138-153Article in journal (Refereed) Published
Abstract [en]

This article will address the question of how fiction films are individuated in terms of image quality on the grounds of the recording technology used. As new cost-effective digital recording technologies are introduced to the marketplace, this becomes a salient issue to understand for producers and production teams. In order to define cameras' image quality capacities, three almost identical short fiction film sequences were tested on a young audience in a comparative blind test. Surprisingly, the result unambiguously showed that most viewers preferred the film recorded on an iPhone. Based on Barbara Maria Stafford's theoretical framework on the cognitive work of images and theories that concern ecological moving image theory, the analysis of this article aims to explain the reception study's result by illuminating the sublime and ambiguous figure-ground constellation of the iPhone video and its cognitive ramifications.

Place, publisher, year, edition, pages
2015. Vol. 26, no 2, p. 138-153
Keywords [en]
image quality, cognition, production, iPhone, fiction film
National Category
Media and Communications
Research subject
Kultur, identitet och gestaltning
Identifiers
URN: urn:nbn:se:du-18926DOI: 10.1080/14626268.2014.993653ISI: 000357158000005OAI: oai:DiVA.org:du-18926DiVA, id: diva2:843022
Available from: 2015-07-24 Created: 2015-07-24 Last updated: 2018-11-23Bibliographically approved
In thesis
1. Videography as Design Nexus: Critical Inquires into the Affordances and Efficacies of Live-action Video Instructions
Open this publication in new window or tab >>Videography as Design Nexus: Critical Inquires into the Affordances and Efficacies of Live-action Video Instructions
2018 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

This thesis is about live-action instructional videos (LAVs). By addressing design problems with respect to the how-to video genre, the thesis asks fundamental questions about mediated instructional communication efficacies and the factors that either obstruct or augment them. 

The analysis presented in this thesis is based on the notion that videography is a design nexus and key focal point of the connections that make live-action video instructional efforts possible. This Design Nexus is explored by defining and illuminating key ontological dimensions, medium specificities and the video users’ cognitive capacities. This is to acknowledge that the users of instructions in this thesis are center stage, both as biological and cultural beings.

The methods used in this thesis and its associated papers are eye-tracking, video observations, questionnaires, self-reports, focus group interviews and YouTube analytics. Hence, both numerical data and non-numerical data are analyzed in this study.

The results of the analyses indicate that pre-production planning is key in live-action video instructional endeavors, but not at the expense of the videographer’s status as designer. Moreover, the analyses show that users’ cognitive processing and visual decoding depend on the power of the live-action format to show actual human behavior and action. Other presented evidence seems to infer that LAV-instructions are a little less demanding if users apply a focused decoding style when interacting with them. Nevertheless, physiological engagement of this kind is likely not to fully compensate for users’ psychological engagement.

This thesis contributes to a more comprehensive understanding of humans’ abilities to interpret the actions of others via medial means. By relating this to video medium-specific affordances, this thesis also furthers important efficacy distinctions and boundary conditions. This understanding is considered important for live-action video makers and designers of visual instructions as well as scholars who need to develop better methods to assess users’ behavioral engagement when they interact with digital instructional media.

Place, publisher, year, edition, pages
Västerås: Mälardalen University, 2018
Keywords
Information Design;Instructions, Video, Engagement, Perception, Human-Centered Design
National Category
Production Engineering, Human Work Science and Ergonomics
Research subject
Intercultural Studies
Identifiers
urn:nbn:se:du-28851 (URN)978-91-7485-391-9 (ISBN)
Public defence
2018-09-14, Raspen, Mälardalens högskola, Eskilstuna, 10:00 (English)
Opponent
Supervisors
Available from: 2018-10-29 Created: 2018-10-29 Last updated: 2018-11-23Bibliographically approved
2. Videography as Design Nexus: Critical Inquires into the Affordances and Efficacies of Live-action Video Instructions
Open this publication in new window or tab >>Videography as Design Nexus: Critical Inquires into the Affordances and Efficacies of Live-action Video Instructions
2018 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

This thesis is about live-action instructional videos (LAVs). By addressing design problems with respect to the how-to video genre, the thesis asks fundamental questions about mediated instructional communication efficacies and the factors that either obstruct or augment them. 

The analysis presented in this thesis is based on the notion that videography is a design nexus and key focal point of the connections that make live-action video instructional efforts possible. This Design Nexus is explored by defining and illuminating key ontological dimensions, medium specificities and the video users’ cognitive capacities. This is to acknowledge that the users of instructions in this thesis are center stage, both as biological and cultural beings.

The methods used in this thesis and its associated papers are eye-tracking, video observations, questionnaires, self-reports, focus group interviews and YouTube analytics. Hence, both numerical data and non-numerical data are analyzed in this study.

The results of the analyses indicate that pre-production planning is key in live-action video instructional endeavors, but not at the expense of the videographer’s status as designer. Moreover, the analyses show that users’ cognitive processing and visual decoding depend on the power of the live-action format to show actual human behavior and action. Other presented evidence seems to infer that LAV-instructions are a little less demanding if users apply a focused decoding style when interacting with them. Nevertheless, physiological engagement of this kind is likely not to fully compensate for users’ psychological engagement.

This thesis contributes to a more comprehensive understanding of humans’ abilities to interpret the actions of others via medial means. By relating this to video medium-specific affordances, this thesis also furthers important efficacy distinctions and boundary conditions. This understanding is considered important for live-action video makers and designers of visual instructions as well as scholars who need to develop better methods to assess users’ behavioral engagement when they interact with digital instructional media.

Place, publisher, year, edition, pages
Västerås: Mälardalen University, 2018
Keywords
Information Design;Instructions, Video, Engagement, Perception, Human-Centered Design
National Category
Production Engineering, Human Work Science and Ergonomics
Research subject
Intercultural Studies
Identifiers
urn:nbn:se:du-28916 (URN)978-91-7485-391-9 (ISBN)
Public defence
2018-09-14, Raspen, Mälardalens högskola, Eskilstuna, 10:00 (English)
Opponent
Supervisors
Available from: 2018-11-23 Created: 2018-11-23 Last updated: 2018-11-23Bibliographically approved

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Eriksson, Per Erik

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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • chicago-author-date
  • chicago-note-bibliography
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf