Högskolan Dalarnas logga och länk till högskolans webbplats

du.sePublikationer
Driftstörningar
Det förekommer återkommande driftstörningar på några av sök-portalerna på grund av hög belastning. Vi arbetar på att lösa problemet, ni kan tillfälligt mötas av ett felmeddelande.
Ändra sökning
RefereraExporteraLänk till posten
Permanent länk

Direktlänk
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • chicago-author-date
  • chicago-note-bibliography
  • Annat format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annat språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf
Culture and video game localization: A case study of Silent Hill f
Högskolan Dalarna, Institutionen för språk, litteratur och lärande.
2026 (Engelska)Självständigt arbete på grundnivå (kandidatexamen), 10 poäng / 15 hpStudentuppsats (Examensarbete)
Abstract [en]

Japan has the third largest video game market in the world based on revenue, so Japan has produced many games which has become successful in international markets. One major factor in Japanese game developers’ success overseas have been said to be their internationalization and localization practices. Historically, to make the localization process easier, Japanese cultural elements were reduced by using fantasy settings or setting the games in the United States. Recently, however, a shift towards more foreignizing translation have been observed in Japanese video games.

This study examines how the localization of the video game Silent Hill f has treated the cultural words during the translation into English. 102 cases of cultural terms were collected from the game and categorized by their translation technique. It was also analysed if these cases would be considered domesticating or foreignizing, to determine whether Silent Hill f followed the same shift observed in other Japanese video games.

The results show that adaptation, which was considered domesticating, was the most prevalent technique used to translate cultural words. However, borrowing, which was considered foreignizing, was used frequently during the translation process, which seem to indicate that an effort was also made to preserve cultural terms. When compared with the results of other recent studies about the translation of cultural words, the localization of Silent Hill f appears to be foreignizing in its approach, even though adaptation was also used frequently.

Ort, förlag, år, upplaga, sidor
2026.
Nyckelord [en]
Japanese-English translation, Silent Hill f, Silent Hill, Cultural words, Video game translation, Localization, Foreignization, Domestication
Nationell ämneskategori
Översättningsvetenskap
Identifikatorer
URN: urn:nbn:se:du-54002OAI: oai:DiVA.org:du-54002DiVA, id: diva2:2077441
Ämne / kurs
Japanska
Tillgänglig från: 2026-06-23 Skapad: 2026-06-23

Open Access i DiVA

fulltext(1034 kB)426 nedladdningar
Filinformation
Filnamn FULLTEXT01.pdfFilstorlek 1034 kBChecksumma SHA-512
ce748b381055ea70f4ef2a2f72a3052574d05289425fc7f8d90d561925aa1367a7ec7c7b1da00238c7d16236e40ee6c2da1b1c64b7e654895de2e3735b21b57d
Typ fulltextMimetyp application/pdf

Av organisationen
Institutionen för språk, litteratur och lärande
Översättningsvetenskap

Sök vidare utanför DiVA

GoogleGoogle Scholar
Antalet nedladdningar är summan av nedladdningar för alla fulltexter. Det kan inkludera t.ex tidigare versioner som nu inte längre är tillgängliga.

urn-nbn

Altmetricpoäng

urn-nbn
Totalt: 192 träffar
RefereraExporteraLänk till posten
Permanent länk

Direktlänk
Referera
Referensformat
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • chicago-author-date
  • chicago-note-bibliography
  • Annat format
Fler format
Språk
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Annat språk
Fler språk
Utmatningsformat
  • html
  • text
  • asciidoc
  • rtf